Upon the instruments of death
Epitaph, King Crimson
the sunlight brightly gleams
Time Knife
2d4 damage / 1 soap / L4
Agility or Charisma
Hyperdimensional: Ignores resistance, looks sick.
Keen: Score a critical hit on a 19-20 (Critical Range +1).
Lethal: Deals triple damage on a critical hit (Critical Multiplier +1).
Terrifying: When you score a critical hit, all creatures nearby must roll vs Morale.
Pulled from the finger of a hyper-horror, a time knife exists in every possible realm at once. It resembles a small tear in the fabric of space that lets you peek inside just long enough to give you a headache, anxiety, or religious beliefs.
Inevitable Rune-Mace
1d10 damage / 1 stone / L3
Accurate: Advantage on attack rolls.
Inevitable: Deal half damage on a miss.
Reliable: Advantage on damage rolls.
When an elite death squad needs serious firepower, you better believe each agent is provided one of these bad boys. Sleek metal finish, color-accented runes of maiming, and vome-leather handle. Oh yeah. Crimson Corps approved.
Duoflare Gamma Blaster Mk9
2d6 damage / 2 stone / L2
Two-handed / Range: Short / Reload 12
Inertial: You can choose to forgo your Movement to double your attack’s damage dice.
Melting: When you roll max damage on a die, the target is unable to move for the next round.
A real sicko devised this death device in a lab somewhere on the badlands northwest of Emerald City. Using a godcore as a power source and the carapace of a mirror scarab as a focusing lens, the first consumer-grade gamma shotgun was born. Built in inertial-capture, cones of pure blue-radiation, and green flames painted on the side. Popular among the wealthy.
Egofire
1d12 damage / 2 stone / L4
Strength or Aura / Two-handed
Hungry: When you slay a foe, heal 1d6 Life.
Lethal 2: Deals quadruple damage on a critical hit (Critical Multiplier +2).
Unleash – Mindburn [15]: instead deals 3d6* damage & sets their ego on fire, imposing [-] on focusing & saves.
A daemon from a kalpa beyond is sealed in the vessel attached to this carbon-black greataxe. Few have seen this terrible weapon in action, even fewer survive to tell the tale. When the spirit of the warrior shines, great fires roar out from the psychic realms and scorch the unfortunate victim. If they survive, their mind is set ablaze in agonizing pain.
Nano-Hammer
1d10 / 1 soap / L3
Fast: +1d6 to Initiative & get a free attack prior to Initiative.
Ultralight: Reduce weight by 1 stone, can use Agility to hit.
Unleash – Massive Crush [15]: reassembles into an enormous maul to deal +1d10 damage and knock back or knock prone.
Onion Corporation engineers from yesteryear devised a solution to protect them from mirror scarab attacks. Installing nano-bot matter reassemblers into their utility hammers, they could quickly mobilize into a proper self-defense force and minimize losses to company property. Thanks to their ingenuity, the board of directors laid off half the security force. Nice!
Red-Lead Shredder
4d4 damage / 3 stone / L3
Strength / Two-handed / Range: Short / Slow / Reload 15
Explosive: When you hit a target, all nearby creatures take damage equal to your Strength.
Frag Rounds: When you slay a foe, they explode for 1d4 damage to all nearby creatures.
Ultralubricated: Immune to breaking or jamming.
The Crimson Corps had to improvise when they found themselves without a conflict-zone contract. Putting the Onion Corporation behind them, they now shoot their guns in the name of FREEDOM (and lots of cash). Emerald City has scav-scum to deal with in the badlands nearby and fresh new play-toys to obliterate them with. Delivering democracy 10,000 bullets at a time.
