An organic tribute album to the greatest uranium hits. Five classic tracks originally found on Vinyl Press Run-208 of Uranium Butterflies 0.9b (2022), produced by LR_Demiurge_WTF. Emerald City hipsters argue the mythic DJ existed before the Long, Long Ago and with a single bass-drop, collapsed the prior time-cycle on itself and created the Given World anew. But those are hipsters, so take it with a grain of salt. I sure do.
Please note: Cordy, lead singer for Organic Memory Device, wants to emphasize that this is a cover album played on a dream machine-synth. Special thanks to LR_Demiurge_WTF & the Stratometaship.
Repair Loop
// AGAIN BUT BETTER
P: 2, R: Touch T: A creature D: Instant
A friend in need is a friend indeed! Extend your hand through the infinite fractal and pull back threads from a different now-space continuum where a creature avoids suffering, overwriting the local reality. Undo an injury suffered this round, at the expense of the patient’s memory.
Overcharge: undo damage suffered in the last hour.
Overcharge Again: in the last week.
Again?: in the last month.
Somehow, Again: in the last year.
Rot’s Aurora // Bad Time’s Memory
P: 2, R: Self T: Your hand D: Focus
Dangerous, always. Daemons from beyond the putrid veil cackle as you foolishly summon their energies to your hand. Enveloped in oil and hatred, your next touch is that of the rotting god, dealing damage equal to 1d8* + your level. Your very presence corrupts.
Overcharge: from your dark hand, chaos spews forth with sick-fire, affecting all nearby creatures and objects, dealing 1d8 × level damage and corrupting their being.
Overcharge Again: instead a foul tall-pillar of nihilism manifests a short distance from you, corrupting all nearby and dealing damage equal to 1d8* × level per round while you focus.
Foolishly Again: the tall-pillar becomes a long-wall of decay stretching from here to over there. Dark unbeings swirl and shriek within, corrupting the nearby damned, dealing 2d8* × level damage per round and driving them mad while you focus & pay 1 life each round. The cursed creatures within your wall suffer twice as much.
Wizardstrike // Reality Dart
P: 1, R: Short T: A creature or object D: Instant
Channel the negative space of the negative space, buried deep within the hollows of all-reality-truth. Crystallize and launch a lance of creation toward your mark. If you dare, split the lance and divide damage dealt among a number of projectiles equal to your level. The lance deals damage equal to 1d10 + your level.
Overcharge: Your lance reaches a foe at long range and ignores their armour, piercing their ka-ba dyad.
Overcharge Again: 2d10 + twice your level.
Yet Again: 3d10 + thrice your level.
Wizardwalk // Between One Step and the Next
P: 1, R: Touch T: A door D: Imbue
Others see an obstacle in their way. You see a golden opportunity to expose the grand illusion of the Given World for what it is. Place your hand upon a mundane door, locked or not, and imagine it open. It is so.
Overcharge: instead a magical obstacle, such as a force field or electrogate.
Overcharge Again: instead a portal opens through a barrier such as stone, metal, stuckforce, or crystal. Alternatively, link two reflections so that one can step through.
Overcharge Yet Again: Awaken a dormant gate, learn its destination, and bravely step through.
Wizardward // Cloth of Angel’s Guard
P: 2, R/T: Self D: Item
Weave the errors in the null-set to make real an arcane buckler. Wielded in one hand, this lesser aegis provides you +3 defense until you decide it is fictional once again.
Overcharge: lesser aegis to greater, a buckler becomes a two-hand tower. Provides +6 defense & imposes [—] on ranged attacks from a single direction.
Overcharge Again: greater aegis to grand, a tower becomes an arcane chrome-disc, taking two humans to move and shielding three from raining projectiles. Used as an arena, attacks from beyond suffer [—] to those within.
Yet Again: grand aegis to supreme, a chrome-disc becomes an unmoving sphere. Grants immunity to mundane damage, attacks from beyond suffer [—][—] to the lucky six.
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