A child’s rhyme
Third Eye, TOOL
stuck in my head…
Life is but a dream.
d6 Spoony Character Traits
Memory of the Bard
Music flows through you in mystical fashion. Skilled with singing, playing instruments, and drafting historical epics on the spot. As an action, you can give one of your Hero dice to a creature, increasing it one size. A creature can only have one Bardic die at a time. Tier 2: Recite your dramas with unerring consistency! When your muse rolls a 6 or higher on their Bardic die, you gain a hero die. Tier 3: You are utterly perfect, perhaps even divine. You gain +2 to Reaction rolls and your muse regains Life equal to the result of their Bardic die roll.
Omnivoice
While you have Hero dice, you can universally communicate with any creature, regardless of tongue or anatomy.
Good Company
You can spend a Hero die to confer your bonus to Reaction rolls to an ally. Eventually, you may share a sense of humor.
Spellshare
You can spend a Hero die to cast a power known by an ally in your vicinity, treating it as bardic magic.
Reality Raconteur
You speak and the universe listens. Spend all of your Hero dice to apply that many instances of advantage or disadvantage on a roll. For example, if you have five Hero Dice when you impose disadvantage on a target’s roll, they must roll five times and take the lowest result.
Final Boss Music
While facing a creature of a higher level, you and your allies add +2 to all rolls, treating them as natural rolls. For example, if an ally rolled an 18 on the die, it is considered a natural 20. Optionally, heavy metal or dramatic opera may ring out into the local realty field.
Battle Theme 01
You are skilled at using your instruments as weapons. On a hit, they deal 1d8 damage. THEME 02: Expert at battle instrumentation, your instruments deal 1d10 damage, and you can make them hallmark items with weapon traits. THEME 03: Master at the battle banjo, deals 2d6 damage, and you can spend a Hero die to make the damage dice explode.
d6 Bardic Songs from the Other, Other Realms
Victory Fanfare // Song of Rest
P: 2 R: Short T: All allies D: Instant
At the end of a conflict, you can cast this spell to grant an immediate 1d8 Life to all allies in range.
Overcharge: instead restore one attribute.
Temporal Motif // Song of Time
P: 8 R: Close T: Special D: Instant
Using your favorite potato flute, serenade your surroundings with this mystic tune. After a few moments of playing, you and creatures of your choice within range are tugged backwards through time, landing in the same space a few minutes ago. If a creature is unwilling, they Save. Typically, this snuffs out your past selves, but the simulation may sometimes glitch. Contact your administrator for help.
Hurricane Half-Step // Song of Storms
P: 3 R: Close T: Self D: Channel
Through music or spectacular dance, you whip about a mighty gale in the vicinity. All other creatures within Save or are pushed back to Short range. Arrows, bullets, and prayer-bolts have difficult time (-) passing through this wondrous wind barrier. As part of your action to channel this power, you can launch back any projectiles within the typhoon.
Noospheric Psychelance // Cutting Words
P: 3 R: Short T: A creature D: Instant
Invade the mind of your prey, feast upon their emotions and memories. When you’ve had your fill, yank the noospheric tether and invite pain into their brain. They must Save, suffering 3d6 damage on a failure while losing their will to strike you, or 1d6 damage on a success.
Wanderer’s Steed // Horse-call.exe
P: 2 R: Close T: Special D: A week
A majestic L3 splice-horse appears! Perhaps by druidic call, or a quick hack into the source code. It carries four sacks, and never tires. It can communicate perfectly with you, and if you summon it by your side religiously over time, you may find yourself a lifelong companion. It is adverse to battle, though it may heed the call after a year’s worth of summoning.
Overcharge: instead L5, or it can carry eight sacks.
Courage Thick as Steel // Partita of Protection
P: 3 R: Short T: All allies D: A few minutes, channeled.
While Channeling this multi-layered song, you and your allies gain damage reduction 3.
Ultraviolet Inspiration: d6 Plot Hooks
- A long lost historical tome is rumored to have resurfaced in the scholastic orders at large. Detailing the fall of the Viles, it can be found deep within the Forest of Meat, nestled in an overgrown ruin watched over by a L13 Godroot Feaster (writhing, colossal-fanged).
- The neoskalds of the southern valleys have called for a moot. The clans have long been at war ever since the High Elder was robbed of his Blod-Crown. Each of the thirteen clans claim another stole away the artefact. You’ve been granted a vision of this artefact, and its hidden away within the Ribs of the Father. Can you procure the crown before the moot? Or is all lost?
- A local cat lord recently purchased a rare songblade. Lightweight, smooth, and sings with every strike. You’ve been tasked with picking up the shipment, and delivering it back to the spoiled merchant. It’d be a shame if it were to be lost to the ravages of legend.
- An expedition has recently set out from the Porcelain Citadel, searching for ancient sites to the north. Sgt. Pontifax Equinox Mauricitano, a peculiar dwarf of unknown origins, leads the expedition. You’ve been given a missive from a close relative of his, worried about the sergeant’s well-being. Can you find the dwarf before its too late?
- Dante, your fondest childhood friend, has studied the spoken word and lyre for most of his life. Attending the Smithson Bardic University in the Emerald City, he graduated with highest honors. Lately, he’s been in a bit of a depressive lull, and indicates in an off-hand comment that he deeply wishes he could see the ancient halls of Vardenull to help spark his creative energies once more. You’ve heard that it’s to the south of the Near Moon.
- You’ve sought out the great Poet’s Quill for most of your life. Legends speak of its grand restorative properties, as well as its propensity to raw creation of the material. With a single stroke of the pen, you would be granted the raw creative furnace of a thousand men and women. Can you bear to take up that challenge? What ancient monastery grants safe harbor to this relic? The Black City holds the answers.