The old avocado nomad sips at his vine-whiskey and inhales deeply through his weathered cob pipe, resigning himself to misty visions. A corridor of glowing sinew unwinds from the greater fabric before him. He grins, stepping onto that precipice of knowing, and soon not. He stumbles into the Long, Long Ago.
An ever-growing sect of oneiromancers led by Serge the K.I.D. postulate this great period of Not-Knowing to be the nexus betwixt the realm of dreams and the mythos-songs. Some vintner vampires declare it to be the latent field of Being which allows their thralls to become ensorcelled so. Regardless, those with the expertise can gain root access to the mainframe of the mind and leverage it as a potent vector for manipulating their prey’s ba-code.
SAGA Dreamcast // AutoREMbulation
P: 2 R/T: self D: imbue
Pinch some crystal lotus powder and sprinkle it into your eyes, imbuing them with a deep purple glow. While asleep, you are able to move about, perform mundane tasks, and even hold conversations as if you were awake. You gain a d8 Dreamcast die at the end of each week spent with this spell imbued. You can store a number of Dreamcast dice equal to your character level. These dice are used to fuel specific oneiromancy spells.
Daemonware Injector // spurn the disobedient
P: 2 R: short T: a sleeper D: imbue
Fingers of electricity trace a negative-space silhouette in the air, granting you access to a sleeping creature’s psyche. In a blaze of creation, you compile malicious script and tuck it away in their ba-directory before closing the terminal and taking your leave. Once per round at any time, you can spend and roll any number of Dreamcast dice to inflict that much damage or heal an ally of your choice within short range of the creature for the result.
Overcharge: the creature mustn’t be asleep, and the Dreamcast die is treated as a d10.
Dreamhack // Ba-ception
P: 1 R: special T: a sleeper D: instant
Spend and roll any number of Dreamcast or hero dice to enter the fog-realms of an entity’s dreams. You can tinker and shape a single belief held by the entity. If you roll a 6 or higher on one of the dice, it is unaware of your oneiro-psychic interference.
REM Recycler // dream therapy modality
P: 2 R: near T: a sleeper D: a day
Spend any number of Dreamcast dice to remove that many afflictions from a sleeping creature or hallmark artifact.
Overcharge: Alternatively, you can impart a temporary bonus to all of their rolls equal to the number of Dreamcast dice spent.
Bicameral Battle-Pass // haste_protocol.exe
P: 4 R/T: self D: a week
Upon waking from your wanton slumber, spend all available Dreamcast dice to gain an additional action each turn that can be used to attack with an oldtech gizmo or fantascience artifact. You gain a bonus to that attack equal to the number of dice spent in this way.
Prophesy // 4th-wall mesh sequence
P: 3 R/T: self D: instant
You gain fog-shrouded visions while drifting deeper into your oneiro-field. During the course of an evening’s rest, you may spend any number of Dreamcast dice to ask the great Demiurge Maester that many questions which they must answer at least with partial truth. Visions are fickle however, so you may only receive fragments of meaningful lore.